Coding Archive

  • Circular Progress Bar for .NET

    Circular Progress Bar for .NET

    I needed a circular progress bar .NET for a game I am working on, but I was having issues finding a nice control that could handle what I wanted. I ran into some source here: http://stackoverflow.com/questions/26928523/visual-basic-circular-progress-bar which had a good base but did not quite do what I wanted it to do. So I greatly expanded [...]

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  • Mud Map Designer v1.23 – Updated!

    Mud Map Designer v1.23 – Updated!

    EDIT: There was an issue with 1.21 when opening maps. This is now solved! A new feature and a set of icons have been added! The icons are for my new MUD game at http://ember-online.com. The tool can now record keystrokes while the map designer is not the current active window. This means you can [...]

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  • Mud Map Designer v1.20 – Outdated!

    Mud Map Designer v1.20 – Outdated!

    Outdated! Go to //chrisvall.com/coding/mud_map_designer_121 for 1.21!    

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  • Mud Map Designer v1.10 – Outdated!

    Mud Map Designer v1.10 – Outdated!

    PROJECT HAS BEEN UPDATED: CHECK IT OUT! Since I started getting alot of emails about the Map Designer and a few missing features, I decided to update it. It’s more based on a general MUD rather then the MUD I currently play, which is Realms of Kaos. This should fill in some missing features you [...]

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  • C#: Dictionary vs List — Benchmark Testing

    C#: Dictionary vs List — Benchmark Testing

    NOTE: These tests are done on Windows 7 64bit, 12gig ram, Intel i5-2500K @ 3.30GHz I’ve been working on a spaceship type game (New game in progress) in C#/XNA and ran into a little question new coders normally want to know. Should we use Dictionary or List for our elements of data? It depends on [...]

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  • Mud Map Designer v1.02 – Outdated!

    Mud Map Designer v1.02 – Outdated!

    PROJECT HAS BEEN UPDATED: CHECK IT OUT! This is a project I did a few months back.. I didn’t see many mud map editors that I could use overall, alot of them were basic ASCII editors, or didn’t work on 64 bit processors because of the removal of support for 16 bit applications.  I tend [...]

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  • Modified: Solmetra Flash Uploader v1.02 (to multi-file uploader) & A quick way to pass variables.

    Modified: Solmetra Flash Uploader v1.02 (to multi-file uploader) & A quick way to pass variables.

    My boss was looking around for flash uploaders, and he had his mindset on the Solmetra Flash Uploader v1.02. This flash uploader is very nice, specially because it supports custom GUIs! The uploader overall has a nice/clean feel to it. There were some minor things that needed to be fixed, and some extra features I [...]

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  • VB.NET/CSV File – How to add ‘Double quote text qualifiers’ quickly and easily!

    VB.NET/CSV File – How to add ‘Double quote text qualifiers’ quickly and easily!

    Text qualifiers are used to let a program know that anything between a certain character should be interpreted as it is (Normally text). If you don’t get what ‘adding double quote text qualifier in a csv file’ means; In simple terms this will change a line like this: email,fname,lname,ipaddress to: “email”,”fname”,”lname”,”ipaddress”. Very simple. I recently [...]

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  • PHP: Easy to use logging class for your scripts.

    PHP: Easy to use logging class for your scripts.

    Often for my work I am always having to add logging to most of my scripts so I had to create a simple plug and play script that will simply things to do this for me. This script below is rather clean and easy to handle your logging needs. The class also handles timestamps when [...]

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  • PHP: GIF animation splitter (Split any GIF animiations – frame by frame properly!)

    PHP: GIF animation splitter (Split any GIF animiations – frame by frame properly!)

    I have been looking for a GIF animation splitting script for quite awhile, but have not found any luck with any basic ones. There has been a couple but they do not process GIF animations properly anymore, because GIFs now are optimized etc You will end up getting frames that aren’t ‘complete’ frames because they [...]

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