PC Archive

  • Mud Map Designer v1.20 – Outdated!

    Mud Map Designer v1.20 – Outdated!

    Outdated! Go to //chrisvall.com/coding/mud_map_designer_121 for 1.21!    

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  • Mud Map Designer v1.10 – Outdated!

    Mud Map Designer v1.10 – Outdated!

    PROJECT HAS BEEN UPDATED: CHECK IT OUT! Since I started getting alot of emails about the Map Designer and a few missing features, I decided to update it. It’s more based on a general MUD rather then the MUD I currently play, which is Realms of Kaos. This should fill in some missing features you [...]

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  • Mud Map Designer v1.02 – Outdated!

    Mud Map Designer v1.02 – Outdated!

    PROJECT HAS BEEN UPDATED: CHECK IT OUT! This is a project I did a few months back.. I didn’t see many mud map editors that I could use overall, alot of them were basic ASCII editors, or didn’t work on 64 bit processors because of the removal of support for 16 bit applications.  I tend [...]

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  • X3: Terran Conflict Review

    X3: Terran Conflict Review

    Been awhile since my last post, so here we go. I’ve had the above game for quite some time now, but I haven’t actually played it until recently. It’s a pretty interesting game, not for the storyline, but more for the sandbox gameplay. The first thing I saw with X3: Terran Conflict are the graphics; [...]

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  • Stellar Frontier 2.0 Alpha – In the works

    Stellar Frontier 2.0 Alpha – In the works

    Brent and I have released a alpha version of Stellar Frontier 2.0. Though there is still ALOT of work to do, it is a vast improvement over Stellar Frontier as is. We are now using DirectX for the graphic engine, and Raknet for the network coding. There is still some tweaks we need to do, [...]

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  • Star Trek Online Review (PC)

    Star Trek Online Review (PC)

    I got this game a couple months back just before they released it to try out the game, at first, I was impressed… But as I progressed, I got more bored with the game, especially when theres is not much to do. First of all, graphic wise, the game is pretty stunning in that retrospect. [...]

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